Leveling up is very well laid-out in the Player's Handbook on pages 27-29. To summarize what is says there and apply it to the party's circumstances, do this to level up:
- Change your level value on your character sheet :)
- There are a number of values that depend on your level, or rather 1/2 your level. Since you are now at level 2, where before you had a +0 (level 1 /2 = 0) to certain things, you now have a +1 (level 2/2 = 1)! Under initiative, skills, and the AC, Fort, Ref, and Will defenses there are boxes that read "1/2 LVL" -- modify these boxes and recalculate your scores. If any of you have secondary ability modifiers (the column that says MOD + 1/2 LVL under "Ability Scores") then be sure to increment that number as well. Your base attack bonuses will all go up by 1 as well!
- Look at your class description - it will tell you how many hit points you gain per level. Increase your Max Hit points with this value, and then recalculate your bloodied hit points (1/2 Max) and your surge value (1/4 Max HP).
Cleric, p. 60 PHB, Fighter p. 75 PHB, Rogue, p. 116 PHB, Warlock p. 129 PHB - Read through your class description to see if any of your class feats improve at this level.
- You can each choose 1 extra feat and also gain a Level 2 Utility Power (these are found under your class description). Be sure to pay attention to the feat prerequistes when choosing.
As a bit of a side note, you may notice that the party won/found 720 GP last session. That amount needs to be divided among the party members. If you guys want me to just always divide the money into four equal parts, that's fine; if you want to haggle in-game, that's fine too. Just send me emails or leave comments on the blog post to let me know.
Looking forward to playing again on the 3rd!
Merry Christmas everyone, and safe journeys, whereever you are!
No comments:
Post a Comment