Tuesday, December 30, 2008

Interlude: That was Fast

All right, hope everyone enjoyed level 2 because you're now ready to move up to level 3!
  • Because you moved up to an odd-numbered level, none of your level modifiers increase.
  • You will all gain some hit points of course -- look back at the last level-up post for a description of what to do there.
  • Be sure to look and see if any of your class features get better at this level.
  • You will all gain 1 encounter power. Choose wisely!
Now, a word on retraining - some of you are not happy with some aspects of your characters. There are allowances in the rules for retraining, which means that when you level up (as you're doing now) you can decide to drop and pick another feat, skill, or power. Note that that means you can choose one thing to alter -- you can't alter one feat, and one power, or any other combination; you can pick one feat, one skill, or one power and change it. (You don't have to let me know what you're doing, but I'd appreciate a heads up, especially since I try to create games that will utilize the skills and powers you guys have chosen ^_^).

Retraining is described in much greater detail on p. 28 of the Player's Handbook.

If at some point someone decides they just absolutely hate their character and want to make a new one, I think we've proved I'm pretty adept at killing off party members, so that can be arranged. :-D Just leave a comment or send me an email and we'll chat about it.

I'm sure you've all noticed that one of the rewards from the last adventure was a pair of catstep boots (you found them in the remains of the ochre jelly). Whenever I award treasure that cannot be equally divided, you can do one of three things:
  • Sell it and divide the profit.
  • Decide among yourselves who will get it.
  • Come up with some sort of ingenious plan in-game :)
I'll ask what your decision is at the beginning of the next session.

It looks like we'll be playing Saturday; let's get together at 6:30 PM. Bring your hungry faces! ;)

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