All right, while you all have different XP at this point, you should all have enough to move up to level 4! At level 4, you gain another feat, so be sure to pick one out, as well as increasing your hit points (look at your class descriptions). Because you have gone up to an even-numbered level, your level modifier has gone up a point. See the original level-up post, or page 27 in the Player's Handbook, for a refresher on how to take that into account. Also be sure to look at your class features to see if any of them get better at this level.
Now, with reaching level 4 there is a level-up opportunity that we haven't had before, and that is increasing your ability scores! At level 4, 8, 11, 14, 18, 21, 24, and 28 you're able to increase two of your ability scores by 1. Not the modifier, the actual score; so if you had Constitution 12 and decided you wanted to bump that up you could change it to 13. You can only increase two scores, and you can't increase one score by 2, they have to be seperate scores. If you increase a score in a way that changes your ability modifier, be sure to make sure that addition is added to the things that use that ability score. For example, if you increase Strength from 13 to 14, then your modifier will go up by 1 and your strength attacks go up by 1 as well. Attacks, powers, skills, and defenses are the primary things affected by ability modifer changes.
The Player's Handbook, in my opinion, is not very clear on how to apply these changes, so I would go through your charachter sheet to see where these values will apply. If you have questions, we'll go over it Saturday.
Hope everyone's having a great week!
Thursday, January 22, 2009
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